Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Wednesday, July 29, 2015

Strong Amiibo and Spaltoon Sales Pave the Way to Profit for Nintendo - http://clapway.com/2015/07/29/strong-amiibo-and-spaltoon-sales-pave-the-way-to-profit-for-nintendo-245/

Nintendo has been struggling since its latest console (Wii U) hit the market back in 2012, but on Wednesday the company had a surprising announcement, they reported a profit for the first-quarter.


Nintendo Reports a 20% Increase in Revenue


In its report, Nintendo stated that revenues for the three months ending June 30th, yielded net sales of $727 million and an operating profit of $9.3 million. This is the company’s strongest first quarter since 2012.


Last year’s earnings report indicated that Nintendo posted a loss of around $80 million. Many analysts were predicting another loss this quarter for Nintendo, so the earnings reports is a surprise for many.


Nintendo Can Thank Strong Sales From Amiibo, The New Nintendo 3DS, and Splatoon


Amiibos, interactive figurines featuring popular Nintendo characters, were released on November 21, 2014, and while there was an immense demand for them, it wasn’t clear just how well they were doing. In a press release from May, Nintendo revealed that the company had shipped more than 10 million Amiibos.


Profit isn’t just isolated to Amiibo sales, however. Since its release back on October 2014, the New Nintendo 3DS has shipped 3.27 units worldwide, and the company’s newest release, the squid-based shooter Splatoon, has also sold 1.62 million units since it launched at the end of May.


The Wii U Surpasses 10 Million Units Sold and Nintendo Talks About the Future


The Wii U launched on November 18 2012 and Nintendo has announced that the console has finally surpassed 10 million sales. By comparison, the Wii has sold over 100 million units since it launched, and was sitting at roughly 50 million sales going into its third year on the shelf. To say it’s been a rough ride for the successor to the Wii is an understatement.


During the earnings call, a Nintendo spokeswoman said that the company had “no implications” for future management moves. There are currently two representative directors that are acting as interim heads of the company since Satoru Iwata’s recent passing. The spokeswoman also said that the company had no intentions of diverging from the path already set by Iwata.


Nintendo is currently working on their next-gen console, code-named NX, while also teaming up with Japanese mobile developer DeNA in order to create mobile games for smartphones.



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Strong Amiibo and Spaltoon Sales Pave the Way to Profit for Nintendo

Sunday, July 26, 2015

#Playing #VideoGames is now legal in #China! - http://clapway.com/2015/07/26/gaming-consoles-legal-in-china-after-15-year-ban-236/

Irony is when a country manufactures every major gaming console on the market, but bans its citizens from owning one. All of that is set to change, however. According to The Wall Street Journal, China will finally be lifting this 15-year ban. The country’s Ministry of Culture will be allowing Nintendo, Microsoft, and Sony to both manufacture and sell their gaming consoles everywhere in the country.


What this means for the industry


China had already made some modifications to its restrictions last year when the country allowed console manufacturers to operate in Shanghai’s free-trade zone. On September 29, 2015, Microsoft brought the Xbox One over. Sony then brought the Playstation 4 over on March 20 of this year.


By China opening the doors all across the country, console manufacturers now have a huge market to target all future gaming console sales.


Growing Fears of ‘Wasted Youth’ in China Brought About the Ban


Gaming consoles were originally banned in China all the way back in 2000. Many parents believed that gaming consoles would cause their children to waste too much of their time with the devices. As a result, the government believed the best plan of action would be to ban all companies and individuals from producing and selling electronic gaming equipment and accessories.


Of course, this didn’t stop people from gaming, nor did it fix the “problem” parents were hoping the ban to fix. Plug’n’play consoles were a legal alternative to gaming consoles, and many players (like Nintendo) released these alternatives to keep China gaming.


China’s Golden Age of Gaming


Even though the console ban isn’t strictly enforced, the ban has had a major effect on gaming culture in China. While it’s possible to obtain an illegal console through the gray market, most people are content with playing mobile games or games via the web. Now that Microsoft, Sony, and Nintendo are able to get their consoles into the country via legal means, China will undoubtedly see a huge increase in the quality of games. The real question is, how long will it take before China decides to jump on the gaming console bandwagon?



 


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Gaming Consoles Legal in China After 15-Year Ban